Lego Mindstorms Robotics Club

We meet at lunch every Friday in room 115.

Design, build, program, and test robots and devices. Be imaginative. Have fun. Explore electrical and mechanical engineering principles with the amazing Lego EV3 Mindstorms. Enter Skills Canada competitions. Assist elementary schools with their robotics clubs. Donations of old or seldom used Lego kits gratefully received.

Learn to Program With EV3 Mindstorms
  1. Download the EV3 Educational Programming Application

    The educational version of the graphical programming environment
    supports the full range of Lego sensors. To install, select the black
    DOWNLOAD radio button (849 MB) at this link.

    https://education.lego.com/en-us/downloads/mindstorms-ev3
  2. EV3 Programming Tutorials



    https://www.udemy.com/fun-with-beginner-lego-mindstorms-ev3-robotics/learn/v4/content
  3. Articles about EV3
    EV3 Programming Overview for FLL Coaches

    http://stemrobotics.cs.pdx.edu/sites/default/files/Lego%20Robot%20-%202013EV3Programming.pdf

Skills Canada BC GearBots Engineering and Coding Challenge, April 18 2018

The GearBots Challenge is for Lego EV3 Mindstorms enthusiasts between age nine and fifteen. To be eligible you must be no more than fifteen years old by the competition date (April 18, 2018).
A team comprises three students. Coeducational teamwork is encouraged. Students need to work together effectively. The objective is to complete as many missions as possible, while accumulating the most points with the fewest penalties, and the lowest accumulated time.

2018 GearBots Engineering and Coding and Challenge Rules

  1. Robots must be fully autonomous (No Bluetooth control or other remote devices allowed).
  2. Teams can only use the required equipment and programming languages.
  3. Teams are free to build whatever device they need to complete the missions.
  4. Teams are free to use whatever programming language features they need to complete the missions.
  5. Teams cannot physically touch or alter robotics path once the mission has started. Once the robot is touched it must be brought back to the starting base and a small point deduction will be assessed by the judge– the mission can be started over again or terminated. Once terminated, the attempt is over and that mission is considered complete and cannot attempt the mission again.
  6. The robot must fit completely within the starting base (exception will be given to the wires) - Dimensions of the start box is W=12” H=12.2”
  7. Wires cannot be used to complete the mission.
  8. The robot can touch the side boards and use the side boards to complete the missions.
  9. On returning to base, time stops once the robot crosses into the base – teams can touch the robot once this happens.
  10. If you want to abort the mission and start over, a deduction of 20 points will be assessed by the judge (running time continues until the team has completed the mission).
  11. Coaches and mentors are not permitted to assist their teams in completing any aspect of the missions.
  12. When the robot is in the ALPHA BASE or BETA BASE, altering the device is permitted (i.e. changing programs or adding and removing attachments).
  13. No touching the judging table once a mission has been started.
  14. Teams can start at any base and mission they want - except for extension missions. An extension mission can only be started once all missions from that base are successfully completed / assessed by the judge.

2018 GearBots Engineering and Coding Challenge Scope Document

http://skillsbc.ca/PDFProvincailScope2018/2018_ScopeDocGearBots.pdf

http://new.skillscanada.bc.ca/